Positive vs. Negative Reinforcement

http://www.eldergame.com/2009/08/reinforcement-concepts-for-designers/

Nice post about the psychological and learning ramifications of positive and negative reinforcement.

Key practical take-away points:

  • Use negative reinforcement when something is required, positive when it is recommended.
  • Overdoing negative reinforcement makes that aspect of the game seem like work. Although punishment works, players will prefer to play less punitive games, all else being equal.
  • So a little punishment is good, but avoid too much

Also some interesting commentary on how tedium is a slightly different form of punishment to others.

I should read a little about operant conditioning and schedules of reinforcement…

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